- Portal -- a game that builds ones physical intuition
- Fold-it (Zoran Popovic )-- a game that helps researchers better understand protein folding
- The products of Dream Box , a company whose CEO, Lou Gray, spoke in the session and whose products have been influenced by the research of math educators like Cathy Fosnot
But how can students really appreciate the mathematics behind the game itself? Professor Frank Wattenberg has his students build simple games or models themselves in which they can see the relevance of exponential decay and differential equations up close and personal. Similarily, Professor Brianno Coller teaches students the basics of control theory by having them learn to "steer" a virtual car -- you can see the simulations he uses on his website.
Commenting on the importance of understanding the nuts and bolts of mathematical models (including their limitations), Dr. Wattenberg commented that to update the old saying "There are three kinds of lies: lies, damn Lies, and statistics", many people would replace the word statistics with "modeling". Perhaps when viewing games as a component of education, it is key to recognize that games themselves are models-- useful models that can enhance our understanding of reality.